
Kata Amentis
Re-Awakened Technologies Inc
3
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Posted - 2011.10.19 08:27:00 -
[1] - Quote
We were discussing the GÇ£incursion vs missionGÇ¥ topic during the incursion fleets I was a part of over last weekend.
That in itself is the point, 10+ random people chatting about all kinds of stuff. The pilots I was flying with ranged from highsec bears to nulsec alts, all used to grinding out missions for isk to support their gameplay elsewhere. The general consensus was that there were two driving forces as to why people were flocking to them.
The GǣeasyGǥ isk Monetising missions can be a real pain, or at least requires some additional effort to just the running of the missions. You have to sort loot, reprocess and sell the minerals from the poor stuff, sell the good stuff. Process the LP into isk by getting tags and what notGǪ keeping an eye on the markets and contract prices etc.
Monetising incursions is easy, kill, paid, kill, paid, killGǪ a fair few pilots IGÇÖve spoken to havenGÇÖt even looked at the LP side yet, theyGÇÖre happy with the pure isk.
The social side Incursions pull together random people, put them in the same place and make them work together or dieGǪ and sometimes die anyway. Sometimes the random nature of incursions kills off a member of even a good crew, sometimes its poor piloting, sometimes the basis are just a little too drunk 
Missions as they stand at the moment are solo grind, the missions are stale static known entities. Losing a mission boat to the npcs is quite a feat these days. You can share missions, but the rewards are split between the mission runners and from personal experience, having 2 pilots running the same mission doesnGÇÖt usually mean twice the speed, so sharing can net a loss of rewards over time (might just be doing that wrong though ).
Are the highsec incursion sites paying out too much? Are vanguards too easy? Etc.
I think there needs to be some balancing done to the incursions, too many crammed into vanguards rather than spread across assaults and hq can be a pain, but as discussed in other threads some of the affecting factors is the ease of getting vanguards together compared to other types of incursions. 10ish Logis and Dps compared to 20ish Logis, Snipers, Close Dps for assaults (more complex fleet) and however many the HQ sites need (only run a couple, but itGÇÖs the size that seemed to be a problem). I think there needs to be some balancing of the rewards to ensure there is that incentive to push to get a larger more complex group together, but thatGÇÖs for another threadGǪ
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